![]() ![]() Init submodules (git submodule init, git submodule update).You'll need a recent Android SDK, Android NDK r10d+ (currently built using r10e), JDK 7+. If done correctly, the data will be copied to your game folder, and the "Status: " will become green and will contain a version string. After you've done that, tap one of the "Copy UFO/TFTD data from directory." and navigate to the folder containing the game data (folders like GEODATA, GEOGRAPH, MAPS, ROUTES). There you might want to change your data/savefiles/configuration folders. It will display a first-time configuration menu. ![]() You will need to enable installing apps from unknown sources. Each game should be in a separate folder! Copy your X-Com: Enemy Unknown/ Terror From The Deep files to a folder on your device.You still need the X-Com: Enemy Unknown and/or Terror From The Deep data files on your device. The application is now a lot more user-friendly and doesn't require OpenXcom data from your PC. The project is (ir)regularly updated to be up-to-date with the current OpenXcom version. Then, there's the "one-click-build" Android Studio project with Android-specific stuff and submodules for dependencies. First, there's the SDL 2 branch of OpenXcom, which is basically OpenXcom ported to SDL2, with a few platform-specific #ifdefs thrown here and there. 3.3 Differences with PC version (battlescape)Ĭurrently, the ongoing development is split in two parts. ![]()
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